![]() SketchUp Node Selection Dialog windowĮach group and component instance in the file appears in the hierarchy as a node, which you can select or deselect. However, you can override this behavior by clicking the Select Nodes button to display the SketchUp node hierarchy in the SketchUp Node Selection Dialog window. If a node is hidden in the SketchUp file, Unity does not import the node by default. Unity supports the visibility setting in the SketchUp file for each node. SketchUp file with a cube set to 1m in heightĬhanging the default Unit Conversion values affects the scale of the imported file: The green square is placed as reference where the size of the square is set to 1x1 unit length. The rest of the options on the Inspector window are the regular FBX Model import options that are available for any 3D modeling application.īy default, Unity scales SketchUp models to 1 meter (0.0254 inches) to 1 unit length. For more information, see Selecting SketchUpNodes below. For example, if you have one file containing several couches, you can select the one you want to import. A node represents an Entity, Group, or Component Instance in SketchUp. Open a window where you can specify which nodes to import. Read-only value from the Geo Coordinate system, used to describe the angle needed to rotate North to the Z axis. Read-only value from the Geo Coordinate system, used to identify a position on a geographic system. This value determines how the Scale Factor is calculated (see Unit conversion below). Merge coplanar faces when generating meshes in Unity.Ĭhoose the unit to use for the conversion. By default, Unity only imports the front-facing polygons to reduce polygon counts unless there is Material assigned to the back-facing polygons in SketchUp. See in Glossary appears in a special Sketch Up tab: SketchUp-specific properties in the Inspector window for importing the Model Property: When you click the Asset file inside Unity, the Model Inspector A Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. See in Glossary folder using the Finder (MacOS) or the File Manager (Windows). You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. To import a SketchUp file directly into Unity, drag it into the Assets Any media or data that can be used in your game or Project. This includes camera rendering, lighting, physics collisions, or custom calculations in your own code. Layers Layers in Unity can be used to selectively opt groups of GameObjects in or out of certain processes or calculations.Unity does not support or import the following SketchUp features:.Only limited data from SketchUp Scenes are imported.Tip: For information on how to export an FBX file from SketchUp, see Exporting from other applications. See in Glossary data for each scene in the file. The output is either drawn to the screen or captured as a texture. Camera A component which creates an image of a particular viewpoint in your scene. ![]() In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. See in Glossary which you can place in the scene A Scene contains the environments and menus of your game. A GameObject’s functionality is defined by the Components attached to it. Component Definitions and Groups, which are converted into meshes, instanced as GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.Textures and Materials, which Unity imports according to the settings on the Materials tab.Unity reads SketchUp files directly and supports the following SketchUp features: SketchUp is software that is commonly used for architecture modeling. ![]()
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