![]() I can't actually remember the last time a game has literally laid out its short-term plans for me, let me see EXACTLY what's ahead, no surprises, no pressure for me to even act, and still evoked a feeling of 'Nope, nope, nope. But even though this new creature I see off there in the distance is between me and my goal, and I should probably attack it, or at least try to run past it, I'm genuinely dreading the prospect of getting close enough to touch it. Often when encountering a new creature, I'd see it before it saw me, given plenty of opportunity to assess, plan my attack, even leave if I chose to. ![]() In the case of Bloodborne, with the exception of a few early-game ambushes, some surprise twists to certain enemies, and the occasional startled reaction when an enemy I didn't notice just happens to enter the camera frame, I found the experience didn't really have MUCH in the way of jumpscares. While I am ludicrously vulnerable to jumpscare-y things (sudden BOOGABOOGA! in other words,) generally speaking I never found most games really instilled genuine DREAD in me, except for the feeling of 'I KNOW you bastards are going to jumpscare me.' I WILL say that Bloodborne's stuff has genuinely creeped me out more often than most of the horror-esque games I remember playing, including the early Resident Evil stuff when I was a kid. The dark atmosphere of the two places you mention also just puts me in an anxious state because of how it gives you an idea of what youre about to face but in a really scary way. xP I usually associate survival horror with being this REALLY vulnerable little waif trying not to die, and accomplishing not a whole heck of a lot more than that. Yeah, the music for bloodborne really puts that extra layer of depth some games miss despite having awesome level design. Ehhh, Survival Horror not so much, I think while hardly a power fantasy title- you do get your butt kicked often- I think that Bloodborne gives you enough tools to let you 'carve a path,' as it were, through the dangers ahead, though I suppose this feeling may change depending on how difficult you're finding the game. ![]()
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